![]() ![]() Redfall wasn't announced until 2021, so Colantionio probably wasn't referencing it specifically. "Because the numbers to recoup a triple-A game," he said, "you're talking about numbers that are so high that, then you're not making a game anymore, you're making a product." In 2020, though, Colantonio told PC Gamer that making smaller games at his new studio, which released the very good Weird West last year, has allowed him to "take more risks" and worry less about the market. He was the creative director on Prey at Arkane's Austin studio, which had been developed in parallel with Dishonored 2 at Arkane Lyon.Īt the time, Colantonio said he wanted to step back from game development to spend more time with family, but left Arkane and Bethesda on good terms. Soon after the launch of the Prey reboot in 2017, Arkane founder Raphaël Colantonio left the studio he'd started in 1999. ![]() Arkane founder, co-creative director of Dishonored and creative director for Prey (2017) ![]()
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